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DTSTART:20190331T010000
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DTSTART:20191027T010000
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DTSTART;VALUE=DATE:20190507
DTEND;VALUE=DATE:20190601
DTSTAMP:20260517T113730
CREATED:20181205T140056Z
LAST-MODIFIED:20190325T142656Z
UID:6622-1557187200-1559347199@mooreinstitute.ie
SUMMARY:Future Landscapes Workshop: Enhancing Seen & Unseen Landscapes with Mixed Reality
DESCRIPTION:UPDATE: Applications for the fee-waiver scholarships available via the Moore Institute and Galway 2020 are now closed \n\nFuture Landscapes is an intensive four-week\, full-time workshop created in conjunction with the School of Machines\, Making and Make-Believe and Galway 2020. \nThe aim of the workshop is to allow participants to develop the skills to explore the use of immersive technologies\, such as Virtual and Augmented Reality\, within the context of Landscape\, both seen and unseen. This may include\, for example\, the augmentation of physical landscapes\, or creating immersive experiences related to social or political landscapes. Technical experience is not a prerequisite for participating in the course. \nOverview\nCompelling us all is an interest in creatively exploring vast landscapes in the physical world and of the mind while gaining an understanding of the potentials of augmented-\, virtual-\, and mixed reality through a myriad of critical\, conceptual\, and hands-on approaches. \nUsing technology to imagine unknown realities can inspire new ways of looking at the world. In designing new forms of interactive and tactile experiences\, artistic creation and storytelling\, what could we add or augment to our surroundings to develop new narratives about landscapes\, be them physical\, social\, or mental\, that permeate our lives? What forms of play and togetherness might we be able to create and sustain? Could thoughtful discourse on landscapes and realities empower us into making impactful change? \nCourse Description\nMixed Reality (MR) refers to a suit of technologies that anchors virtual objects in a space\, allowing for the possibility of “real” interaction with those objects. With Augmented Reality (AR)\, in addition to superimposing images and 3D models over the camera feed\, these toolkits offer the opportunity to map physical spaces\, understand ambient lighting and track the position of a phone in space. Pokemon Go used these techniques to capture the public interest and brought AR into the mainstream\, but it begs the question\, what else can we do with this technology? In this class\, we’ll explore the spectrum of what these tools have to offer. \nThese techniques are just a starting point for what may be possible. There is much experimentation to be done by utilising the other capabilities of handheld devices to stream live data\, communicate with others\, and incorporate information from built in sensors. \nAlthough various types of augmented and virtual reality systems have existed for some time\, recent advances in mobile technology platforms provide us more powerful ways of creating and sharing these experiences with a wider audience. So as the technology is advancing\, what happens when we bring conceptual ideas and criticality to the fore? \nThe primary tool of this program will be Unity 3D. We will work with the ARKit and Vuforia libraries. As we engage the potential of these new tools\, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. \nIn this course\, you will be introduced to:\n\nCritical and conceptual development of projects *\nCreative development with Unity3D *\nScripting in Unity3D to create interactivity *\nIntroduction to ARKit (iOS) and Vuforia *\nAttaching virtual objects to real image markers *\nCreating both AR and VR experiences *\nRecording and placing sounds inside a virtual AR space *\nDesigning an AR space that can be shared and explored with multiple people at the same time *\nBuilding mixed reality experiences *\nAn amazing network and community of like-minded creative beings and potential future collaborators\n\n* No previous experience necessary \nCourse Outline\nWeek 1: Introductions\, concepts\, narratives\, play\, and critical discourse. \nWeek 2: Tools and techniques for creating interactive experiences in Unity \nWeek 3: Advanced tools and techniques for creating interactive experiences in Unity. Adding physicality into our work through props and found artefacts. \nWeek 4: Preparing talks\, presentations\, and Mixed Reality experiences for final showcase open to the public \nWho is this program for?\nThis workshop is geared toward anyone involved in creative projects (such as architects\, designers\, makers\, artists\, musicians\, performers) and members of the arts and humanities research community\, that wish to begin incorporating mixed reality experiences into their work or practice. \nThis course approaches mixed reality from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged\, *but not required*. \nApplication Process\nParticipation in the course is subject to an application process and interview\, which will be conducted by the School of MA. \nAn online application form for the programme\, and details of fees for participation in this 4-week full-time course are available on the course registration page. \nNUI Galway Scholarship Opportunities\nFor staff\, students and researchers currently affiliated with the College of Arts at NUI Galway\, there are a number of fee-waiver scholarships available. These scholarships are generously funded through a HEA project on “Digital Literacy in Irish Humanities”. You must indicate on the application form if you wish to be considered for one of these scholarships. \nA number of fee-waiver scholarships are also available via Galway 2020 for professionals working in the Arts\, technology\, or research and living in Galway\, Ireland. You can indicate on the application form if you wish to be considered for one of these scholarships. \nApplications for these fee-waiver scholarships will close on February 28th \nQuestions\nIf you have any questions\, please feel free to contact David Kelly (david.d.kelly@nuigalway.ie) at the Moore Institute\, NUI Galway.
URL:https://mooreinstitute.ie/event/future-landscapes/
LOCATION:Moore Institute\, Hardiman Research Building\, NUI Galway\, Galway
ATTACH;FMTTYPE=image/jpeg:https://mooreinstitute.ie/wp-content/uploads/2018/12/futureLandscapes_2.jpg
ORGANIZER;CN="David%20Kelly":MAILTO:david.d.kelly@nuigalway.ie
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BEGIN:VEVENT
DTSTART;TZID=Europe/Dublin:20190509T160000
DTEND;TZID=Europe/Dublin:20190509T160000
DTSTAMP:20260517T113730
CREATED:20190503T124019Z
LAST-MODIFIED:20190508T083858Z
UID:7443-1557417600-1557417600@mooreinstitute.ie
SUMMARY:Modernist Studies Ireland  Works in Progress
DESCRIPTION:  \n  \nTom Walker\, Trinity College Dublin \nW.B. Yeats\, Scholastic Aestheticism\, and Cultural Authority in Late Nineteenth-Century Ireland \nChris Collins\, University of Nottingham \n‘The man went queer in his head’: Synge and the cultural politics of mental health\, 1871-1909 \nRefreshments will be served! \n[NB UPDATE: change of 2nd speaker & venue]\nJoin us for exiting talks by two current Moore Institute Visiting Fellows. Part of MSI’s Works in Progress series\, these talks come ahead of the inaugural MODERNIST STUDIES IRELAND conference Fri 17 Sat 18 May 2019 in the Hardiman Research Building. Full programme to follow. https://modstudiesireland.wordpress.com/ \nDr Tom Walker is Ussher Assistant Professor in Irish Writing at Trinity College Dublin. \nDr Walker’s monograph Louis MacNeice and the Irish Poetry of his Time was published 2015 by Oxford University Press. This drew on extensive archival research on both sides of the Irish Sea and the Atlantic to illuminate MacNeice’s considerable contact with Irish literary networks and with contemporaneous Irish poetry. It was awarded the 2015 Robert Rhodes Prize for Books on Literature by the American Conference for Irish Studies. Other publications include research on the work of John McGahern\, the place of the literary within Northern Irish writing\, the radio poetry of Richard Murphy\, and Irish-British poetic relations at mid-century. He has also recently co-edited a special issue of the journal Modernist Cultures on ‘Collaborative Poetics’. \nHis current research project is provisionally entitled ‘Yeats and the Writing of Art’. It examines the work of W.B. Yeats through the prism of nineteenth and twentieth-century art writing – encompassing the many textual forms through which art spectatorship and writing were combined during the period\, ranging from aesthetic philosophy to art history to exhibition reviews to ekphrastic poems. The project was supported by an Irish Research Council New Horizons Research Project Grant. \nDr Chris Collins is Assistant Professor of Drama at the University of Nottingham.  \nDr Collins has published widely on Irish theatre\, including two monographs on the work of Irish writer\, J.M. Synge (Theatre and Residual Culture [Palgrave: 2016]\, and J.M. Synge’s The Playboy of the Western World [Routledge: 2016]). He is currently writing his third book entitled J.M. Synge and The Time of His Life\, which considers how Synge’s writings offer an alternative social history of Ireland during the playwright’s lifetime. Synge witnessed and wrote about profound changes to Irish society and culture during his short lifetime: 1871-1909. This was a Victorian age of progress\, and everything needed to be clocked: from the time it took the Galway train to travel to Dublin\, to those cultures of the empire that had supposedly failed to evolve. Synge had a keen interest in how progress should be measured\, and his plays and prose offer unique perspectives on the measurement of time and the modernisation of Irish society. Synge’s fascination with time also had a particular personal appeal. As early as 1899 Synge knew he was dying young. Immediately thereafter he set about travelling Ireland\, writing prose\, verse and plays about spaces and places that were rapidly changing in front of his eyes. A mixture of biography\, social history and critical analysis of his plays and prose\, the significance of this project is that it will explore how Synge staged and wrote about linear and non-linear time in the Ireland of his time\, both as a reflection on modernisation and as a coping mechanism for the finiteness of time in his personal life. \nChris will be using his time at the Moore Institute to consult the digital archives of Synge’s diaries\, journals and notebooks\, as well as Abbey Theatre and Druid Theatre digital archives. \nNB Dr Antonio Bibbò of the Unversity of Manchester\, originally advertised as speaker\, has kindly agreed to give a talk later in the academic year. He is currently completing a monograph titled Reception and Perception of Irish Culture in Early Twentieth-Century Italy: Imagining Ireland in Italy. During his time at the Moore Institute\, Dr Bibbò intends to investigate understudied aspects of the literary relationship between Italy and Ireland at the beginning of the twentieth century. \n 
URL:https://mooreinstitute.ie/event/modernist-studies-ireland-works-in-progress-2/
LOCATION:Room 1001\, the Bridge\, Hardiman Research Building
ORGANIZER;CN="Modernist%20Studies%20Ireland":MAILTO:modstudiesireland@wordpress.com
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DTSTART;TZID=Europe/Dublin:20190509T173000
DTEND;TZID=Europe/Dublin:20190509T173000
DTSTAMP:20260517T113730
CREATED:20190410T132645Z
LAST-MODIFIED:20190410T132815Z
UID:7326-1557423000-1557423000@mooreinstitute.ie
SUMMARY:Gaelic Games on Film: From silent films to Hollywood hurling\, horror and the emergence of Irish cinema-by Seán Crosson
DESCRIPTION:Introduced by Professor Philip Dine \nAll welcome \n \nThis study provides the first major monograph examination of filmic representations of Gaelic games\, charting these representations from the earliest years of the twentieth century\, including silent films such as Knocknagow (1918) to more recent productions Michael Collins (1996) and The Wind that Shakes the Barley (2006). Among the areas examined are newsreel depictions of Gaelic games; Hollywood’s fascination with hurling in the mid-20th century (including in the work of Oscar-winning director John Ford)\, which led to a range of productions featuring the sport culminating with the Oscar-nominated short Three Kisses (Paramount\, 1955); the importance of the depictions of Gaelic games to the emergence of a distinctive Irish film culture post WWII; and the role of Gaelic games in contemporary cinema. \nSeán Crosson is Co-Director of the MA (Sports Journalism and Communication) and Director of Graduate Research and Teaching in the Huston School of Film & Digital Media\, National University of Ireland Galway. His previous publications include Sport and Film (Routledge\, 2013) and (as co-editor) Sport\, Representation and Evolving Identities in Europe (Peter Lang\, 2010). \n 
URL:https://mooreinstitute.ie/event/gaelic-games-on-film-from-silent-films-to-hollywood-hurling-horror-and-the-emergence-of-irish-cinema-by-by-sean-crosson/
LOCATION:Huston Main\, Huston School of Film and Media
ORGANIZER;CN="Dr%20Se%C3%A1n%20Crosson":MAILTO:sean.crosson@universityofgalway.ie
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